News: Splatoon 2 Entwickler sprechen ueber neue Inhalte, Story Aspekt, neue Regeln und mehr - Video spiele

News: Splatoon 2 Entwickler sprechen ueber neue Inhalte, Story Aspekt, neue Regeln und mehr

Das Folgende stammt aus einen Interview der Famitsu mit Art Direktor Seita Inoue, lead programmer Shintaro Sato, Direktor Yusuke Amano, und Produzent Hisashi Nogami was von unseren Kollegen von NintendoEverything uebersetzt wurde.

the game's shading mechanism has changed, which allows for increased gear texture quality
all graphical aspects and programming mechanisms have been built up from scratch for this sequel
maximum resolution is 1080p in TV mode
a bigger focus for Nintendo was the 60 frames per second
occasionally the resolution will be scaled down when there is too much ink displaying on the screen
Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60fps in all matches
weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses weapons are designed to be effective when they are used during the right occasion
Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise
the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original
you can jump up in rank if you're good enough, but only up until S
you can't jump up from C, B or A to S+
when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled
when you lose a battle, the gauge does not decrease, but the meter starts to crack
once the meter reaches its limit, i...

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Indie World ? 14.04.2021 (Nintendo Switch)

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