News: Shigeru Miyamoto und Eiji Aonuma erzaehlen ueber Komplettierung und Details zu Zelda: Breath of the Wild - Video spiele

News: Shigeru Miyamoto und Eiji Aonuma erzaehlen ueber Komplettierung und Details zu Zelda: Breath of the Wild

https://www.youtube.com/watch"v=9n7vqDy6mqE

you won't be able to 100% the game in less than 7 days
the game had a long development path
the devs tried to nurture the game as they went along
they started by creating a field with nothing in it, not even grass
the dev team would play it, go in and add more elements, play it again and so on
Miyamoto says Nintendo makes two types of games: games they know will be fun from the start of development, and games they don't know will be fun until they finish working on them
horses will run on their own and help in battles
the physics engine had to be tweaked on an item-by-item basis
the wind ended up blowing away in-game items that it shouldn't have, so they had to tweak that as well the staff kept increasing all the time, starting with 30 and eventually getting to 300
Miyamoto became concerned what would happen if they didn't finish the game
the devs would develop the game to a certain point, then have the entire staff play it to make sure they were all up to speed
then the team could take on the next step of development
this took a long time, but was very necessary and important
the game has many different goals, all of varying sizes
the devs played through these goals to adjust the size of them as they played
Aonuma believes Breath of the Wild is a modern take on the freedom that you found in the original Legend of Zelda
because the world is so big, Nintendo wanted to give players proof that there were reas...

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