News: Sakurai spricht ueber Super Smash Bros entscheidenden Spirit, das Designen von New Donk Rathaus, das Auswaehlen einer Splatoon Stage und viel mehr - Video spiele

News: Sakurai spricht ueber Super Smash Bros entscheidenden Spirit, das Designen von New Donk Rathaus, das Auswaehlen einer Splatoon Stage und viel mehr

Nintendo Dream recently sat down with Masahiro Sakurai to discuss all things Smash Bros. Ultimate. We now have some tidbits from that interview, courtesy of PushDustin. Check out the details below!

when making Smash Bros. Ultimate, Sakurai had a chance to get a good look at the history of the series
he feels that the quality of the stages and characters has dramatically improved over the series' lifetime
when deciding how the boss fights would work, Sakurai looked at the original work and thought how that fight would evolve
these fights also had to adapt it to the limitations of Smash
Marx was actually scarier before, as Sakurai told the staff that he wanted Marx to be represented as a 'bizarre being'
when deciding on the ATs and fighters for the game, Sakurai considers representation in Smash from all of the various series' if the series will get more installments, it'll get a number of fighters/ATs
Sakurai also tries to pull characters from more niche series
it was a bit difficult to select a stage from Splatoon for Smash Bros. Ultimate
Moray Towers was selected because its ramps, and it would offer a new kind of stage that hadn't been seen in Smash before
Sakurai heard Jump Up Super Star without the vocals quite often during development of Ultimate
this is why thought to include both the vocal and non-vocal tracks
while making New Donk City Hall, Sakurai often checked development progress on Odyssey to make sure things lined up
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Sea of Thieves auf STEAM - was euch erwartet!

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