News: Nintendo spricht ueber Luigis Mansion 3 Bosse, Hotel Setting und mehr - Video spiele

News: Nintendo spricht ueber Luigis Mansion 3 Bosse, Hotel Setting und mehr

Kotaku talked to Nintendo's Yoshihito Ikebata and his boss, Kensuke Tanabe, to hear more about what's up with the game. Check out details from the interview below.

the team really wanted to put unique bosses in Dark Moon, but couldn't
that's why they're bringing them in for Luigi's Mansion 3
Tanabe wanted to remake a lot of the bosses in Dark Moon, as he wanted something more exciting
Tanabe asked Next Level to focus on excitement for the boss battles in Luigi's Mansion 3
the E3 demo featured an armored ghost knight on horseback as a boss battle
the dev team wanted a gameplay system that really plays with the way the rooms are structured and laid out
the layout of a hotel makes perfect sense for this, and gives players a good idea of what rooms are above/below them early design on the game started with Wii U, and then really took off after Metroid Prime Federation Force
Luigi's new slam move was working on the Wii U
the inclusion of Gooigi allows for lots of new elements, puzzles, and twists, and surprises
the Luigi's Mansion games are considered to all be one adventure on a timeline
the devs say that Luigi isn't that terrified of his situation, he's a little bit terrified.
Luigi's Mansion 3 is not mission structured, and players can freely explore a hotel floor once they gain access
Nintendo says that despite the setting, Luigi's Mansion games will always have the Mansion moniker

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