News: Michel Ancel ueber Beyond Good und Evil 2 Art Teaser, in Arbeit seit Rayman Legends, ambitionierte Plaene - Video spiele

News: Michel Ancel ueber Beyond Good und Evil 2 Art Teaser, in Arbeit seit Rayman Legends, ambitionierte Plaene

Warum hat man Kotakut als Bilder Teaser Seite genutzt":

"That was not a gimmick but a way to say 'Look. The game exists and we can do it.'"

Es befindet sich seit Rayman Legends in Entwicklung, wird aber noch eine Weile dauern:

Ancel noted that it needs to be "more concrete" before a proper reveal, but it's "a very serious development for Ubisoft."

Das Spiel hat so lange Entwicklungszeit, da die Technik bis jetzt noch nicht so weit war, um Dinge wie Weltall Reisen zu ermoeglichen:

"Even on Beyond Good and Evil 1 it was supposed to have space travel and all these things but we were limited. The big thing that is really cool is that the consoles are now so powerful [...] The amount of memory the CPU has, you can do those things now. It's not 'Oh, we will never do it.' It's working."
"I've been working on [Beyond Good and Evil 2] for a long time, on the technologies that allow you to create those kinds of games - tools to draw the big planets and things like that. We're confident on the quality and that we can achieve that kind of game."

"[We had] big questions that are so big you can't know the answers because no physics engine can handle all of the dimensions and speeds and things like that. It's like 'Okay, if no physics engine can do it, how can we achieve that"' It's crazy and difficult to explain to people how technical making a game is. Now it...

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