News: Metroid Dread benoetigte 15 Jahre aufgrund der damaligen geringen technischen Moeglichkeiten - Video spiele

News: Metroid Dread benoetigte 15 Jahre aufgrund der damaligen geringen technischen Moeglichkeiten

The theme:

"I wanted to create something that was unsettling for players, and also would communicate this unfeeling-ness that's inherent in something that's robotic."

MercurySteam:

"The reason that I actually met with them was in the hope that they'd be able to realize the concepts that I had for Metroid Dread," Sakamoto explains. "In meeting with them, I got the sense that they were a team that we could work together with towards a singular concept, and realize this goal that I had in mind for Metroid Dread."
The Verge thoughts on the non playable demo and Mr. Sakamoto's thoughts on the long-running project:

"From the live gameplay demo I watched, the E.M.M.I. robots are appropriately terrifying, hunting down Samus with cold, calculated precision. For Sakamoto, watching it all come together so smoothly has almost made the long wait to realize his vision worth it.

"It's really better than I imagined those 15 years ago when I had the idea for this," he says.

QUELLE und TEXT: Pressemitteilung

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