News: Ehemaliger Nintendo Mitarbeiter spricht ueber Nintendos Clinical, Rigid Arbeitsstil - Sega Patent verursachte Probleme fuer Starfox und mehr - Video spiele

News: Ehemaliger Nintendo Mitarbeiter spricht ueber Nintendos Clinical, Rigid Arbeitsstil - Sega Patent verursachte Probleme fuer Starfox und mehr

Giles Goddard worked at Nintendo for a number of years. He got his start being invovled with StarFox, and then eventually became an employee of Nintendo themselves. He worked for Nintendo up to the GameCube days, so he certainly put in some time with the comapny. In an intervienw with Eurogamer, Goddard discusses a number of elements about Nintendo, including their work style, working on Super Mario 64, and how he believes the company's focus has shifted.

EU: You have an image of Nintendo - or certainly I did - that it's like Willy Wonka's Chocolate Factory, this magical world where all the games come from.

GG: No, it's a factory.

EU: Was there any sense of occasion, that you were doing something big"

GG: Never. We had this game, we had a schedule and we had to do it otherwise... Well, who knows what would happen.
EU: So there was no sense of magic"

GG: Not at all. I don't think there is now either. It's such a clinical, rigid way of working. It amazes me they get so much creativity out of that place, with Zelda and Mario. You go there and it's white, it's clinical cubicles and bells ringing for lunch and for going home and that's it. How they get any creativity out of that place is beyond me. But they do do it.

EU: The team you worked with - Miyamoto, Eguchi, Watanabe - what were they like"

GG: They were great to work with. The individuals at Nintendo were all really good people, extremely talented. There&ap...

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