?Europe Meets China ? How The Games Industry Is Evolving? - Video spiele

?Europe Meets China ? How The Games Industry Is Evolving?



Tom Wehmeier liefert Zahlen, die schwer vorstellbar sind:

We have reached an important tipping point for the games industry; the most ambitious entrepreneurs starting out today will no longer dream about getting to 10s or even 100s of millions of users. For the first time, the idea of getting to a billion users is a very real prospect.
But why now" What?s changed"
In the last year, we have hit three important milestones

First, we?ve seen games break through the $100B barrier. As an industry, it?s now worth three times as much as movies worldwide
Secondly, mobile has taken over, growing to $39B and now officially the largest games segment
Thirdly, access to games has been democratised by the smartphone and means that they are played by more people than ever across all ages, sexes, nationalities and income groups. Most significantly, we hit 2B+ gamers for the first time last year. That?s a breathtaking number.
Atomico

Durchschnittlich erreichen 1500 Spiele pro Tag Apples App Store beziehungsweise Googles Play Store. Täglich! Das ist eine Vervierfachung an Veröffentlichungen gegenüber dem Jahr 2012.
?Gamer capital of the world? in puncto Marktgröße ist inzwischen China:

The 600 million gamers in China generated $24.6 billion of the industry’s $101.1 billion global market value over 2016, just ahead of the U.S.?s $24.1 billion. In 2015, the global games industry was worth $91.8 billion according to data from research house Newzoo. A notable ...

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